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I'm new to 3ds max as of today And if you have any tips/re. I need to connect one side of this mesh to the other

How can i select vertices and create faces from them How would i go about doing this Like this picture.thanks for any and all help!

I'm totally new to this and can't find a solution anywhere about this problem

I'm trying to select faces however it will not select the faces that i want. I have a face hosted family instance, if i delete the host parent element, the face based family instance got <not associated>, am trying to rehost to new host element face reference, is there any api to do that in revit, and i am using to create face family instance by doc.create.newfamilyinstance(. Revit will recognize the face of a linked object (i.e Wall), but doesn't allow for wall hosting through linked models

Using linked models is very common in the professional world Mep folks link in arch & struct models all the time. Make an offset plane from the face and choose 0 as the offset

The origin of any sketch created on that plane will be the centroid of the face

You can drop a sketch point there, and if necessary exit sketch and project that point back into another sketch with a more convenient coordinate system. See my screenshots for reference There is a plan view, section view, & elevation view included This balcony face is within the linked architectural model

The balcony face is angled (as you can see in the section view) and also curved (as seen in plan). I had no idea how to word the title this question, sorry I made an illustrator file, which i exploded, then joined again to make sure was making a closed polyline I extruded it in the attempts to subtract it from an object

Here is an image of the output

I can't figure out how to create a face. Therefore, families that are hosted to a face are necessary Load in the desired family and place one instance of each type on the host. My model has an open front (screenshot 1) and i would like to close it like what is seen in the second screenshot

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