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Explore bg3 curated overhaul (adult), a curated collection of 53 mods for baldur's gate 3 Edited april 3, 2024 by monkeyrobot22 clarification of note. Animation framework to allow mod creators to not override each others animations.
This is the compatibility framework Deployment in vortex is suspiciously short A blender template for creating custom animations for baldur's gate 3
Only contains the hum_f rig currently, but the animations can be used for most races & genders
I'll try to add other rigs when i get around to it. This is the norbyte's baldur's gate 3 script extender, imported to nexus for easier reference/use/access Some don't know how to get around github or just can't manually install it or just prefer to use nexus/vortex. Can we pick whichever wings with any subrace if we want to customise?
The main thing that frustrates me is the compatibility framework, which is required in just about every case to make spell lists compatible with each other and to let you use more than one subclass at a time, requires script extender. I'm still on version 3.0.11 everything works fine for me and i am playing on patch 8 So either updating or going back could work And to quote the mod author comment if you've updated to version 3.1.0+, you will likely have to resculpt your character again for it to work properly.
If so, this helped me a great deal
I had 30 minute load times & am now down to under 2 minutes Before downloading this, make sure to back up your bg3.exe & bg3_dx11.exe files first The downloaded files will go here I did all the suggested steps :') seconding this issue
Also followed the.net6 fix from pickysaurus
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