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I'm interested in doing some data mining and messing around with.sav files for games, but i'm not quite sure where to begin Run the conversion tool from requirement 4 to convert the.sav files to.json open the oldlevel.sav.json file created (it will probably be very large, but notepad++ worked for me) and search for the first 8 chars from step 5 if it doesn't find those characters, try again with an even older backup (if you don't have one, you're probably sol) I can convert the.sav binary file to hex, but i'm not quite sure how to go from there.

Gotta change it from level.sav, these character file only seems to have your uid Overall for the price paid, the quality is reasonable. The in game name is in the level.sav reply reply kazuke_x •

As other have said,.sav in unreal context is just an extension name, it doesn't have file format/specification (mostly, since it still has some stuff for the raw usavegame object deserialization)

So it's entirely project dependent Some games may simply use the.sav extension and skip unreal save game objects altogether. I'm trying to convert my game from.gba format to.sav, and vice versa, so that i could jump easily between emulation and native gameplay However i haven't found much success with the conversion tool you've made.

I have an r4i gold, and it uses.sav files to store the save games The save file i got is a.dsv file for use with the desmume emulator How do i convert between the two filetypes so that i can use the save file with my flashcart I tried just putting the.dsv into the flashcart, but the flashcart didn't do anything with it.

I have a ton of domains with them

Response time to tickets is about 24 hours From time to time things might have bugs here and there but they work them out

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